3D Modelers,From modeling anatomy, to architecture, to vehicles, these are our fav reads
3D Modelers,Our editors independently research, test, and recommend the best products; you can learn more about our review process here. We may receive commissions on purchases made from our chosen links.
Our Top Picks
- Best for Learning ZBrush: “Use ZBrush to design for film, video games, toys and even industrial applications.”
- Best for Learning Blender: “Has a companion website with video tutorials, project files and extra resources.”
- Best for Learning AutoCad: “Complete walkthroughs for AutoCAD’s tools and techniques.”
- Best for Learning Maya: “Comes complete with color images and screenshots, so you can easily see what the author is doing.”
- Best for 3D Model Wireframes: “Includes exercises to help you understand how to manage and manipulate your 3D meshes.”
- Best for Modeling Humans: “See how a professional takes a basic human model and gives it a unique physique.”
- Best for Starting Out in Modeling: “Put together complete 3D concepts that you can freely pose and manipulate.”
- Best for Inspiration: “See where a rough concept turned into a working mockup and into a final product.”
Our Top Picks
3D Modelers,Best for Learning ZBrush: Beginner’s Guide to ZBrush
3D Modelers,Pixologic’s ZBrush software is a powerful tool for 3D modelers. You can use ZBrush to design for film, video games, toys and even industrial applications. Beginner’s Guide to ZBrush offers a starting point for new users of ZBrush or fledgling 3D modelers to get acquainted with Pixologic’s software.
This book guides you through ZBrush’s intuitive approach to 3D modeling, which is much like sculpting with actual clay. Beginner’s Guide to ZBrush includes instructions from professionals on how to get started in the software, how to set up your workflow, how to use the key tools and how to master techniques for creating models.
The book also gives you step-by-step guidance through a number of projects, with chapters on organic sculpting, mixed-surface sculpting and hard-surface sculpting. Chapters are complete with color visuals so you can see exactly what you need to do in ZBrush to follow along.
The book goes even further than just the modeling. You can learn about rendering in one chapter, and if you want to bring your models into the real world, there’s also a chapter on 3D printing.